
Mr Crowley
Minmatar Rising Ashes INC SATRAPY
|
Posted - 2009.02.18 16:13:00 -
[1]
First off, I know this concept is currently imposable without a game reset, which is not the best idea at this time. However I believe eve is fundamentally flawed, and it centers around the design of the map.
Currently the map is set up with empire in the middle, surrounded by low sec, which results in territorial regiems that exist for the sole purpose of controlling two resources. Moons and high end mins. This is hardly motivation enough for most players to brave low sec at all considering you can run agent missions and have the same profits without near the risk or the hassle.
So what we have is most of the player base using roughly 30% of the map, huddled in the safety of high sec. Here are a few things this stumps development of: -Different markets. Currently in eve while there are different regions most of the markets are the same, or very close in prices and availability, and there is no markets in zero-zero. -Trade routes that demand cooperation of other players, and involvement of players. -True demand for territorial ownership of space. There is almost zero reason currently to live in zero zero, or control that space. -Smaller more personal pvp experiences. Most pvp in eve is blob vs blob, or pvp'er vs carebear because the zero zero mapping creates to few choke points that require a fleet to "wtf pawn" anything that comes in to maintain control. -No real exploration ability's of new players trying to explore low sec without encountering a "wtf pawn" fleet. The only option a player has is to join a alliance, even if they are looking for pvp but not on a blob vs blob scale.
A map designed differently would have solved all of these issues. What I propose would have been a better idea would be to have spread the factions around the edges of the map, with high sec there to. Create many routes through the low sec to other factions and more high sec. And place rare mins in pockets in the middle of the map, with agian, many routes to many sources.
This format of mapping would have created: -True territorial motivations and diplomacy, forcing more interaction among players. -Smaller more personal fleet pvp and a huge reduction in risk of running into a "wtf pawn" fleet -Vastly different markets with a much higher degree of difficulty to successfully trade -True trade routes demanding the cooperation of alliances, players, and corp interaction for success. The danger of trading would vastly increase, as would the profitability. -A better pirating experience as renegades will not have to hide between high sec and alliances, being able to sneak around a bit -Better war time experiences and large fleet combat experiences. With all alliances trying to keep control of as many of the high end mins in the middle as passable there is bound to be many large fleet confrontations and a true reason for war.
My guess is CCP created the map the way it currently is because they had no idea what kind of player base they would be working with. The last thing they wanted was for space to feel 'empty', so they clumped all empire together.
Obviously that is not the case, and that thinking has created not a problem, but a less then optimal game experience for all players in the eve world.
No discussion of moderation in signatures please - email us if you have any questions - Jacques([email protected]) |